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- This topic has 31 replies, 11 voices, and was last updated 3 years ago by
Galan.
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AuthorPosts
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March 14, 2020 at 11:31 am #1004
Galan
KeymasterTurns dropped by 11:30 CST US. Hopefully they found their way to you. This Topic is to discuss the turns and what is coming.
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March 14, 2020 at 11:41 am #1005
Galan
KeymasterClan turns are out; City turns will follow as soon as possible.
Send your thanks to Penn – his uh, “encouragement” is what got this going. On Feb 17, I started thinking about laying down the old Midgard data on top of the Knightguild system – I told Penn 30 days! What was I thinking!!!
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March 14, 2020 at 1:27 pm #1013
windpeoples
Participant30 days? That was… very, very optimistic π
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March 14, 2020 at 4:00 pm #1018
DreamWeaver
ParticipantJon you have done a AWESOME job, my hat is off to you!
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March 15, 2020 at 6:04 pm #1036
KarlPrie
MemberI’d like to thank both of you. Seeing Midgard active again makes me very happy. π
Stephen
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March 16, 2020 at 12:27 am #1043
Daniel
ParticipantHuge thankyou to Jon, Penn and anyone else who mades this a reality. I’d almost given up hope of seeing Midgard active again. Fun memories await! π
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March 14, 2020 at 11:41 am #1006
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March 14, 2020 at 11:48 am #1008
Galan
KeymasterPay attention to the Stockpile – all goods now have a weight and a UoM (Unit of Measure). Building costs will be adjusted accordingly. Horses can move about 250 lbs each, but so can other “livestock” – Oxen, Elephants, Donkeys, etc. They all add into your “Land Transport Available”. Rations will eventually be moved to the Stockpile as well.
Some UoM’s: BA – Barrel 50 lbs (fluid or solid); BD – Bundle 20 lbs; CK – Cask 8 lbs (fluid); BG – Bag 40 lbs; CR – Crate 60 lbs; EA – Each, whatever they weigh.
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March 14, 2020 at 12:00 pm #1010
Galan
KeymasterIf your City locations are blank, I will reprint the map when I generate the City turns. I tried to place all of the clans near the City they will control.
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March 14, 2020 at 1:20 pm #1012
wordsmith
ParticipantJon,
Is there still time to send in our old clans and request a starting location? Also, what was decided about restoring the old clans we had turns for? Can we beta more than 1 clan or is it just 1 for now?
Thanks.
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March 14, 2020 at 1:34 pm #1014
Galan
KeymasterYes, I will be setting up older clans once we actually start the game running. Since my mailbox is overflowing these days, please hang on to them until I ask you to send them in.
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March 14, 2020 at 3:03 pm #1017
wordsmith
ParticipantGot it. Happy to just run this beta clan/city for now π
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March 15, 2020 at 6:04 pm #1035
Tniassaint
ParticipantMine are also blank, nd no map legend / key?
I do not appear to have a legend (not printed on the map or found in the rules so far).
I am trying to determine what X means, and several of the geographic details.Sorry – I was new when the game stopped and I am returning new now.
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March 14, 2020 at 2:22 pm #1015
Pendrakuil
ParticipantHi Jon – great news! Can you clarify transport for me as i can’t get it to reconcile.
e.g. 100,000 capacity, using 9,810
400 livestock and 400 horses = 200,000 not 100,000 or do riding horses not count?
Total stockpile weight is 4,770 – where is the other 5,040?Sorry !
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March 14, 2020 at 2:27 pm #1016
Pendrakuil
ParticipantI also can’t see loyalty, discipline, experience or class?
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March 14, 2020 at 7:03 pm #1020
Nazareth
ParticipantJon,
good to feel a Midgard turn in my hands once again.
Will we have the ability to have our clan moved after we decide what faction to start in? Same with city? Or will the Beta turns go away when Beta is over? Hate to decide on a navy faction and find myself in the middle of Midgard. Is Cymru start location also an option?
Also, I’m assuming we can wait to assign skills once we decide what faction we want (which I’m waiting on the final faction write-ups and skills list).
Anyway, super excited.
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March 15, 2020 at 4:37 pm #1031
Nazareth
ParticipantGreat, you the man!!!
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March 15, 2020 at 4:39 pm #1032
KarlPrie
MemberHi Jon,
I had a few questions about the playtest:
1) Do you want us to just play as if this was a normal game, or do you want us to deliberately enter bad orders to find bugs?
2) Will the input system on the website even accept orders that have been written wrong?
3) Can we split off EFs from the clan?
4) Is it just basic orders for now, with no special actions?
5) Has it been decided if the Cult can hide in cities where they are less than 10% of the population? Will they also show up as Independent on scouting reports? Or are these things still to be decided.
6) Does KnightGuild have a built-in combat system?Stephen
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March 15, 2020 at 5:59 pm #1034
KarlPrie
MemberA couple more questions:
1) The official rules for mapping when not in a city are the use of a Special Action and 300 movement points to map the region you, or your EF, is currently in. When I ran the UK game I waived the Special Action requirement, as it seemed the movement point cost was enough. What are your thoughts?
2) Is everyone considered neutral in the playtest, or should we consider the various Factional prejudices in effect? Like will a Cult get, or EF, that enters a Banner city get arrested?Stephen
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March 15, 2020 at 6:52 pm #1040
Galan
KeymasterStephen –
1) Do you want us to just play as if this was a normal game, or do you want us to deliberately enter bad orders to find bugs?
— Initially, I just need to find the bugs. Midgard data proved to be a pain trying to lay it down into new data structures. So I expect there are errors. Once the game starts – i.e. I start actually charging for it, then play normally.
2) Will the input system on the website even accept orders that have been written wrong?
— My first pass at this is just to get the ability for you to input your actions and have them transfer successfully to the back end. In the future, I will upgrade it to validate the orders as they are input. I have to write a plugin to accomplish that and it will take me awhile.
3) Can we split off EFs from the clan?
— Yes.
4) Is it just basic orders for now, with no special actions?
— The first test or two will be without special actions, just to ensure the processing part is working well. I will probably do a turn or two with special actions to ensure the GM side of things is working as expected.
5) Has it been decided if the Cult can hide in cities where they are less than 10% of the population? Will they also show up as Independent on scouting reports? Or are these things still to be decided.
— I expect the Cult to be normally hidden from view. Much like a secret organization. A Roder clan can declare a religion – say Roder / Gift. A Cult clan can declare a secondary Faction and be Cult / Roder – they show up as Roder, but they are not. The won’t show up on the Roder rolls, etc.
6) Does KnightGuild have a built-in combat system?
— I have a simple one that I built for Midgard back in the day. I plan on upgrading it.
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March 15, 2020 at 7:10 pm #1041
Galan
KeymasterThe official rules for mapping when not in a city are the use of a Special Action and 300 movement points to map the region you, or your EF, is currently in. When I ran the UK game I waived the Special Action requirement, as it seemed the movement point cost was enough. What are your thoughts?
My version does not require a Special Action and it should work with the normal MAP action. If you are in a City, you get the city version, if not, you get the 300 MP version. I will edit the rulebook to reflect this.
Is everyone considered neutral in the playtest, or should we consider the various Factional prejudices in effect? Like will a Cult get, or EF, that enters a Banner city get arrested?
When we start processing special actions, the roleplaying will kick in. For now, we are all just trying to make Midgard a better place!
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March 17, 2020 at 3:06 am #1054
KarlPrie
MemberIs there a deadline for the first set of turns to be entered, or are we waiting for the City turns and website input to be ready?
Stephen
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March 17, 2020 at 11:24 am #1055
Nazareth
ParticipantWill there be a skills list during beta?
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March 19, 2020 at 1:10 am #1058
DigitusI
ParticipantThe old USA Rulebook V7 had various bonuses listed for the factions and religions, eg Roder got rationm gathering, construction and breeding bonuses.
Do these still apply?Also, after all these years and having no turnsheets to refer to I have NFI what to do about skills π
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March 19, 2020 at 11:50 pm #1066
DigitusI
Participantanother thing, in AusGard there was a random chance of getting or improving certain skills just through performing actions, ones like Spy, Scout, Breeding, Combat skills, etc?
Is this going to be a thing or do all skills need to be bought? -
March 20, 2020 at 7:55 pm #1067
Galan
KeymasterIn the new Kingdom / Faction / Religion writeups, they will receive certain skills. You will also be able to gain a skill through performing actions, but the chances decrease as your skill goes up. So, if you don’t have SPY, you have a much better chance of gaining the skill through the SPY action than you would if you were already had the skill. If you had SPY-5, and issued a SPY action, you chance of adding a point very small.
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