Turn 1

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  • This topic has 31 replies, 11 voices, and was last updated 3 years ago by Galan.
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    • #1004
      Galan
      Keymaster

      Turns dropped by 11:30 CST US. Hopefully they found their way to you. This Topic is to discuss the turns and what is coming.

    • #1005
      Galan
      Keymaster

      Clan turns are out; City turns will follow as soon as possible.

      Send your thanks to Penn – his uh, “encouragement” is what got this going. On Feb 17, I started thinking about laying down the old Midgard data on top of the Knightguild system – I told Penn 30 days! What was I thinking!!!

      • #1013
        windpeoples
        Participant

        30 days? That was… very, very optimistic πŸ™‚

      • #1018
        DreamWeaver
        Participant

        Jon you have done a AWESOME job, my hat is off to you!
        Penn

      • #1036
        KarlPrie
        Member

        I’d like to thank both of you. Seeing Midgard active again makes me very happy. πŸ™‚

        Stephen

      • #1043
        Daniel
        Participant

        Huge thankyou to Jon, Penn and anyone else who mades this a reality. I’d almost given up hope of seeing Midgard active again. Fun memories await! πŸ™‚

    • #1006
      Dave
      Participant

      Should the ‘Location’ field on the cities box underneath the map be blank?

      • This reply was modified 3 years ago by Dave. Reason: Different question
    • #1008
      Galan
      Keymaster

      Pay attention to the Stockpile – all goods now have a weight and a UoM (Unit of Measure). Building costs will be adjusted accordingly. Horses can move about 250 lbs each, but so can other “livestock” – Oxen, Elephants, Donkeys, etc. They all add into your “Land Transport Available”. Rations will eventually be moved to the Stockpile as well.

      Some UoM’s: BA – Barrel 50 lbs (fluid or solid); BD – Bundle 20 lbs; CK – Cask 8 lbs (fluid); BG – Bag 40 lbs; CR – Crate 60 lbs; EA – Each, whatever they weigh.

      • #1009
        Galan
        Keymaster

        Nope; City locations should not be blank. I missed it.
        Imperial port is at 23-12; Amentra is at 13-07. I will update them.

        • #1011
          Dave
          Participant

          Thanks, I’d guessed which one was the Imperial Port but wasn’t sure which was which for the other two.

    • #1010
      Galan
      Keymaster

      If your City locations are blank, I will reprint the map when I generate the City turns. I tried to place all of the clans near the City they will control.

      • #1012
        wordsmith
        Participant

        Jon,

        Is there still time to send in our old clans and request a starting location? Also, what was decided about restoring the old clans we had turns for? Can we beta more than 1 clan or is it just 1 for now?

        Thanks.

        • #1014
          Galan
          Keymaster

          Yes, I will be setting up older clans once we actually start the game running. Since my mailbox is overflowing these days, please hang on to them until I ask you to send them in.

        • #1017
          wordsmith
          Participant

          Got it. Happy to just run this beta clan/city for now πŸ™‚

      • #1035
        Tniassaint
        Participant

        Mine are also blank, nd no map legend / key?

        I do not appear to have a legend (not printed on the map or found in the rules so far).
        I am trying to determine what X means, and several of the geographic details.

        Sorry – I was new when the game stopped and I am returning new now.

        • #1037
          KarlPrie
          Member

          The X is probably a Heliograph Station.

          Stephen

    • #1015
      Pendrakuil
      Participant

      Hi Jon – great news! Can you clarify transport for me as i can’t get it to reconcile.

      e.g. 100,000 capacity, using 9,810
      400 livestock and 400 horses = 200,000 not 100,000 or do riding horses not count?
      Total stockpile weight is 4,770 – where is the other 5,040?

      Sorry !

      • #1026
        Galan
        Keymaster

        That’s a bug on my part; fixed for new positions. Should correct on the next turn if auto processing is up.

    • #1016
      Pendrakuil
      Participant

      I also can’t see loyalty, discipline, experience or class?

      • #1028
        Galan
        Keymaster

        Where was it supposed to print? I need to add it to my reports.

    • #1020
      Nazareth
      Participant

      Jon,

      good to feel a Midgard turn in my hands once again.

      Will we have the ability to have our clan moved after we decide what faction to start in? Same with city? Or will the Beta turns go away when Beta is over? Hate to decide on a navy faction and find myself in the middle of Midgard. Is Cymru start location also an option?

      Also, I’m assuming we can wait to assign skills once we decide what faction we want (which I’m waiting on the final faction write-ups and skills list).

      Anyway, super excited.

      • #1029
        Galan
        Keymaster

        Yes – the beta turns are just to allow me to test, etc. You can keep them, or not. I will move the clans and reassign you to another city if you wish at game start.

    • #1031
      Nazareth
      Participant

      Great, you the man!!!

    • #1032
      KarlPrie
      Member

      Hi Jon,

      I had a few questions about the playtest:

      1) Do you want us to just play as if this was a normal game, or do you want us to deliberately enter bad orders to find bugs?
      2) Will the input system on the website even accept orders that have been written wrong?
      3) Can we split off EFs from the clan?
      4) Is it just basic orders for now, with no special actions?
      5) Has it been decided if the Cult can hide in cities where they are less than 10% of the population? Will they also show up as Independent on scouting reports? Or are these things still to be decided.
      6) Does KnightGuild have a built-in combat system?

      Stephen

      • #1034
        KarlPrie
        Member

        A couple more questions:

        1) The official rules for mapping when not in a city are the use of a Special Action and 300 movement points to map the region you, or your EF, is currently in. When I ran the UK game I waived the Special Action requirement, as it seemed the movement point cost was enough. What are your thoughts?
        2) Is everyone considered neutral in the playtest, or should we consider the various Factional prejudices in effect? Like will a Cult get, or EF, that enters a Banner city get arrested?

        Stephen

    • #1040
      Galan
      Keymaster

      Stephen –

      1) Do you want us to just play as if this was a normal game, or do you want us to deliberately enter bad orders to find bugs?

      — Initially, I just need to find the bugs. Midgard data proved to be a pain trying to lay it down into new data structures. So I expect there are errors. Once the game starts – i.e. I start actually charging for it, then play normally.

      2) Will the input system on the website even accept orders that have been written wrong?

      — My first pass at this is just to get the ability for you to input your actions and have them transfer successfully to the back end. In the future, I will upgrade it to validate the orders as they are input. I have to write a plugin to accomplish that and it will take me awhile.

      3) Can we split off EFs from the clan?

      — Yes.

      4) Is it just basic orders for now, with no special actions?

      — The first test or two will be without special actions, just to ensure the processing part is working well. I will probably do a turn or two with special actions to ensure the GM side of things is working as expected.

      5) Has it been decided if the Cult can hide in cities where they are less than 10% of the population? Will they also show up as Independent on scouting reports? Or are these things still to be decided.

      — I expect the Cult to be normally hidden from view. Much like a secret organization. A Roder clan can declare a religion – say Roder / Gift. A Cult clan can declare a secondary Faction and be Cult / Roder – they show up as Roder, but they are not. The won’t show up on the Roder rolls, etc.

      6) Does KnightGuild have a built-in combat system?

      — I have a simple one that I built for Midgard back in the day. I plan on upgrading it.

    • #1041
      Galan
      Keymaster

      The official rules for mapping when not in a city are the use of a Special Action and 300 movement points to map the region you, or your EF, is currently in. When I ran the UK game I waived the Special Action requirement, as it seemed the movement point cost was enough. What are your thoughts?

      My version does not require a Special Action and it should work with the normal MAP action. If you are in a City, you get the city version, if not, you get the 300 MP version. I will edit the rulebook to reflect this.

      Is everyone considered neutral in the playtest, or should we consider the various Factional prejudices in effect? Like will a Cult get, or EF, that enters a Banner city get arrested?

      When we start processing special actions, the roleplaying will kick in. For now, we are all just trying to make Midgard a better place!

    • #1054
      KarlPrie
      Member

      Is there a deadline for the first set of turns to be entered, or are we waiting for the City turns and website input to be ready?

      Stephen

    • #1055
      Nazareth
      Participant

      Will there be a skills list during beta?

    • #1058
      DigitusI
      Participant

      The old USA Rulebook V7 had various bonuses listed for the factions and religions, eg Roder got rationm gathering, construction and breeding bonuses.
      Do these still apply?

      Also, after all these years and having no turnsheets to refer to I have NFI what to do about skills πŸ˜›

    • #1066
      DigitusI
      Participant

      another thing, in AusGard there was a random chance of getting or improving certain skills just through performing actions, ones like Spy, Scout, Breeding, Combat skills, etc?
      Is this going to be a thing or do all skills need to be bought?

    • #1067
      Galan
      Keymaster

      In the new Kingdom / Faction / Religion writeups, they will receive certain skills. You will also be able to gain a skill through performing actions, but the chances decrease as your skill goes up. So, if you don’t have SPY, you have a much better chance of gaining the skill through the SPY action than you would if you were already had the skill. If you had SPY-5, and issued a SPY action, you chance of adding a point very small.

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