The Guilds

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    • #582
      Daniel
      Participant

      THE GUILDS
      Noticed this faction have only certain levels. 1-9

      How does that go for them as not your main faction. Isn’t level 15 the highest you can get is in your main declare?

      If it was a main faction for a player, can they own cities?

    • #585
      Daniel
      Participant

      Sorry for some reason not able to edit that first post. What I typed was unreadable garbage. Let me phase it again.

      I noticed this faction has only certain levels. 1-9

      Would that mean it is for only a main declare?

      Isn’t level 15 the highest you rank in for anything other then your main declare?

      If it was a main faction for a player, can they own cities?

    • #586
      Galan
      Keymaster

      It was never necessary for a Faction to have 20 levels. They could have more or less, it was based on experience points. The only stipulation was that you could not rise up past a certain level with your non-main character. This could be stipulated by the GM, or enforced by the Senior – but the game model does not care. In case of the Guilds, you could rule that no-one can rise past Guild Member if this was not your main declare. The old rule was that you could not be a Senior in more than one Faction at the same time.

      As far as Cities go, no one owned a city – you control a city. A City could have a crisis if the Faction was different between the City Leader and the City. A City can be part of a Kingdom, ruled by a Faction and be faithful to a religion. Should provide numerous conflicts!

    • #631
      Parmenion
      Participant

      Had a Guild clan in Zan’s version. Played for nearly 40 cycles and was rank 11 when the game ended. Of course he was well aware of my primary affiliation, but since i did Guild type things (improve cities, construct roads etc etc) without favouring one faction over another, all was good. had some interesting conversations about the Guilds with him, but other than a few turns, have not found anything in writing.

      Since I favoured construction for this clans emphasise, it’s skills set reflected this… Engineering of course, but also had the Teach skillset, as well as Hospital.

      One of my favourite positions, as I could go from city to city building stuff and if the city leader was active, they were moore than happy to have me pass through.

    • #639
      DreamWeaver
      Participant

      If I were setting up a Enhanced Startup with (13) Skill points I would choose the following skills for this clan:

      LDR: NAV-1, SEA-1, SHW-3
      F1: SMH-2, PRO-1, MIN-1
      F2: ENG-1
      F3: MER-1, ORA-1, PEC-1

      NOTE: This is a Guilds Non-Combat based clan, so it would be a Shipwright, Smithy and Builder type clan that would mostly do work in a city.

      NOTE 2: For a standard startup with only (10) skill points then use this as the standard skill setup:

      LDR: NAV-1, SEA-1, SHW-2
      F1: SMH-1, PRO-1, MIN-1
      F2: ENG-1
      F3: MER-1, ORA-1, PEC-1

      As always you can choose what ever skill set you want, I am just giving you a best advise of what I feel would be the best skills to have for the clan. The choice is always your own, depending on what you want to do with the clan.

    • #693
      Pendrakuil
      Participant

      Do Guilds have seniors?

    • #694
      Galan
      Keymaster

      Yes, the Guilds have Seniors. It takes as long to get there as any other Faction, just not as many rank levels. In a Faction with 20 levels, you might progress through level 20 to 17 while a Guild player stayed at level 9.

      • #706
        KarlPrie
        Member

        Is there a Thieves Guild option?

        Stephen

        • #708
          wordsmith
          Participant

          There was the Brotherhood in the US game. That was the organized crime faction. I ran a clan in the Brotherhood. Would like to see it run again.

        • #709
          DreamWeaver
          Participant

          It kind of got wrapped into the SOA, but yes there was a Brotherhood faction of sorts. I did encounter one of them once as a SOA.

        • #710
          wordsmith
          Participant

          It might have been part of the SOA at some point but by the time I was running one, it was a faction with a senior and everything (though he was on the down low and not sure that was common knowledge). But my clan had “Brotherhood” listed as his faction.

        • #713
          DreamWeaver
          Participant

          My encounter was as a 2,500+ SOA clan meeting up with a Brotherhood clan of like 265 retainers size. I transferred 21 cases of stuff to that clan and in return I got a young girl prisoner with 5 B&F priests guards, that I had to travel to a location and deliver them safely. I had to dodge Banner clans that were looking for them.

        • #716
          wordsmith
          Participant

          Damn, Penn, you sure had a bunch of interesting stuff happen to you in the game. I need to know your secret. :p

        • #718
          DreamWeaver
          Participant

          I was and still am a “role-player” and dig into all sorts of matters and get involved (I always use my special actions and dig into things). Anyone that has ever GM’d me knows this very well.

        • #720
          wordsmith
          Participant

          I was always roleplaying on a more political level but really had a challenge making special actions work for me. I think I just didn’t get the knack for carrying on a storyline more than “I’ll ask X character for info on Y” and then get back 1 line in response. I think I just lost patience with it because it went so slow from turn to turn.

        • #714
          windpeoples
          Participant

          I had a Brotherhood clan at some point too. Small, but crafty. I wish I remembered more and/or I had saved my turns :/

    • #701
      DreamWeaver
      Participant

      My bad, wish you could go back and edit your posts:

      Here is the correct skill set I would use if I were setting up a Guild Enhanced setup clan:

      LDR: NAV-1, SEA-1, SHW-3
      F1: SMH-2, PRO-1, MIN-1
      F2: ENG-1
      F3: MER-1, ORA-1, REC-1

    • #722
      FutureSojourner
      Moderator

      I think playing in the Guilds could be a lot of fun. I had a guild clan in Zan’s game and while I didn’t get to do much with the clan before the game stopped I did have high expectations.

    • #736
      Galan
      Keymaster

      The Guilds should accommodate a wide range of playing styles. I have 30+ guilds defined in the current system – each with some benefit.
      I am considering allowing a guild building to be visible or not on a City / CVR based on your Faction. That way you could define a Guild of Thieves, have a guild building which would have a negative impact on a City but ensure a suitable percentage was raked off to the Guild faction. Thoughts?

    • #740
      Nazareth
      Participant

      Does playing a guild qualify as a second faction? I’m getting that feeling.

      Jon, you have eliminated several factions in the game, at least at start. Unless there were players who wanted to take the Guilds as a primary faction, could this faction also be eliminated, but not removed from play?

      Remove it as a faction, but allow players to build guilds as a playable position, perhaps as an EF or better a separate guild turn. Some factions/players may not have an interest in acquiring a guild, while others (Getham/Roder/Gift for example) may wish to invest in specific guilds, playing this as a separate turn. Perhaps a $2 fee as I see guilds as being pretty simple and easy to administer (could be wrong here) depending on the orders allowed. This could create a new cash stream for the game and provide guild play to anyone interested requiring (again guessing here) minimal gm effort to run relative to clan, city and EF turns.

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