general question from noob

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    • #11481
      ixnay
      Participant

      I was late in getting started on my first turn orders, and then found myself reading and cross-referencing numerous documents and comments. I have some basic questions – please be patient. I already found a couple of answers in the rules, but am still posting these here for any extended commentary:

      How firm is the “due date”, and where is the “due date” printed in the turn results?

      Since I am a new player, probably in an isolated location, is it possible for a moderator to accept my turn a few days late, knowing that I won’t be impacting any other players? Or should I just double-down on my rule studies, ask more questions, and get a good first set of orders ready for NEXT cycle?

      How do I set up my initial skills for my Knight and 3 Followers?

      What are the factional abilities for Tuatha?

      Do I start out “in control” of the city I start in?

      What is in the city? What buildings, what’s in the market, how is it defended, what other players and NPCs are walking around?

      I have a Baggage Train and 6 Units – are they independently movable, or inherently part of my clan?

      Is there a “Unit” for my entire clan? Or is my clan the sum total of all units?
      I have 1000 people (“retainers”) who are unmounted and unarmed, and 190 people who are armed and mounted?

      Where do “unassigned retainers” exist? (I don’t have any yet, but I see a place for them in the setup)

      I see 100k “provisions” and also quantities of “fruit”, “fish”, and “grain” – how are these different?

      Where are provisions, food, gold, and armaments “stored”? I see wagon cargo = 0

      I read somewhere that a clan and a city are each $5/turn, but we start with a clan and a city, right? Does that mean the minimum charge is $10/turn?

    • #11482
      Galan
      Keymaster

      How firm is the “due date”, and where is the “due date” printed in the turn results?
      — Firm; for Cycle 10 the cutoff date was 6/24 with the actions being pulled on 6/25. We start processing at that point. We can still work in a late turn if it gets to us prior to our finishing the SA’s, but don’t count on it.

      Since I am a new player, probably in an isolated location, is it possible for a moderator to accept my turn a few days late, knowing that I won’t be impacting any other players? Or should I just double-down on my rule studies, ask more questions, and get a good first set of orders ready for NEXT cycle?
      — You would be started in an area that has a lot of activity. If you are in a rush, you almost always start near a city. Move to it and get a CVR.

      How do I set up my initial skills for my Knight and 3 Followers?
      — Currently you would use a Special Action (SA) for character 0 and tell us what skills you want each of them to have. There is not a rush on this.

      What are the factional abilities for Tuatha?
      — Tuatha is being rewritten and will be published in the next rule book.

      Do I start out “in control” of the city I start in?
      — No.

      What is in the city? What buildings, what’s in the market, how is it defended, what other players and NPCs are walking around?
      — You need to gather a CVR – its a UNIT action. Move to the city. Enter the city with a single unit and request a CVR.

      I have a Baggage Train and 6 Units – are they independently movable, or inherently part of my clan?
      — They are part of your clan

      Is there a “Unit” for my entire clan? Or is my clan the sum total of all units?
      I have 1000 people (“retainers”) who are unmounted and unarmed, and 190 people who are armed and mounted?
      — Your clan is the sum of its parts

      Where do “unassigned retainers” exist? (I don’t have any yet, but I see a place for them in the setup)
      — As you recruit, they will show up in Unit Pools and you can assign them from there.

      I see 100k “provisions” and also quantities of “fruit”, “fish”, and “grain” – how are these different?
      — Provisions are what you eat each cycle. Provisions are made from various things, some of which are fruit, fish and grain.

      Where are provisions, food, gold, and armaments “stored”? I see wagon cargo = 0
      Everything except provisions / gold are shown in your stockpile. Your provisions and gold are shown in separate areas. Both are assumed to be in your baggage train; but can be with your largest unit if Unit Zero does not exist.

      I read somewhere that a clan and a city are each $5/turn, but we start with a clan and a city, right? Does that mean the minimum charge is $10/turn?
      You only start with a Clan. Cities have to be assigned by a Senior or you could take control of an Independent city.

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