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Father Morpheus sounds like he works in a call center, and is giving away free 30 day trials to Seeker Towers. 🙂
Sounds good. 🙂
Sorry the Cult is an Mask of pure Evil that wants to hide, manipulate and control people by using smoke and mirrors and pretend to be one thing and actually be something else. Why else would they seek to hide whom they are, and hide if anyone is declared or supporting their connection to them.
More baseless accusations. It gives an insight into your way of thinking when you automatically equate hiding or secrecy with evil and intolerance. That is how you think, not us. For centuries heroes have hidden their identities so that they can oppose true evil, and so it will continue while that evil exists.
Stephen I just assumed the Cult to be religious zealots that will not tolerate other religions, just like the Banner.
I guess we’ll have to wait and see if your wild assumtpions are correct.
If that is not the case then you will find no issue with the Cymru, but I doubt that your group is that accepting of other religions or you would not be so secretive and hiding.
What does being secretive and hiding have to do with acceptance of other religions?
Now I assume the Cult or Banner would get that status if they were to show up in Kalmar, but again until they actually do something wrong in Kalmar they will not get that status.
More wild assumptions. The Dark One wants nothing but the best for the people of Kalmar.
Just when you thought they couldn’t get any worse. =D
This would be true if everyone started out equally and some players didn’t get to bring in/start with clans they had from years ago, with, I assume significant numbers of retainers, skills etc. If this isn’t the case with older clans being brought in, let us know.
This is something I’d like clarified as well. If a former US player is going to be able to bring in a clan with 10,000 retainers and a million Crowns, they really wouldn’t need regiments. They would always be far ahead of other clans, and this likely to discourage new players from joining.
I now have the latest version of the rulebook out; I don’t have everything in it I want, but it is closer to the way I envision things. We will launch with this version, but feel free to cuss / discuss it and let me know of any major screw ups on my part.
I noticed that the Combat section had been removed entirely. Will it be put back in with alterations to the KnightsGuild system, or do the old weapon types still count?
The only other thing I would mention is about skills. In the various Factional Office/Temple descriptions they are abbreviated, and some aren’t included in the Basic Skills list. Some can be figured out quite easily, others not so much, but we don’t know what they actually do. Is it possible to list the skills full name in the Factional descriptions to avoid confusion, and maybe have a Factional skill list that describes what they do?
- This reply was modified 1 year, 9 months ago by KarlPrie.
Wow Stephen, you must be psychic. You seem to know more than everyone else.
I am, allow me to demonstrate. <clears throat>
The city in Kalmar attacked by the Banner was Thaxted in D-19.
The city in Kalmar “bought” by the MercVerk was Bloxham in B-18.
Now when you talk about the city in Kalmar taken by Nippon, do you mean Aylesbury in A-18 or Woodford Halse in B-18?
The only people I can see of right now in the game that I see having to concern themselves with this would be the Cult or the Banner as I have no idea of what NPC groups this would apply.
Firstly, we don’t like to be grouped with the likes of the Banner Religion. And secondly, did you just make a wild assumption about the Cult forcing people to adopt their religion?
Very true, I don’t know everything that is going on, but I did get some conversation started. =D And you should know me well enough that I support people playing Midgard in whatever way makes them happy, both as a GM and a player.
I know what the difference is. The Sons of the Sky went head-to-head with the Imperials and Barbarians, while the Cymru/Seekers want to take a third of the playerbase to a segregated portion of the map that doesn’t need to be populated right now. All so 50+ clans can sit around training in skills and building temples/offices for 40 turns, on the off chance that another Faction that have real enemies would be bothered to launch an invasion to take over the 25? cities in Kalmar.
This is exactly why I created the Dakarian Empire, so that you would be forced to actually have an enemy to fight.
Something I noticed was the difference in terrain movement costs between the rulebook and the map index. I had halved the traditional terrain movement costs in the UK game to help clans get around the huge maps a bit faster, so a Mountain square cost 175 movement points instead of 350. The rulebook still shows my values, rather than the traditional ones.
I wasn’t suggesting you had copied the Sons of the Sky. I just found it interesting that different people, in different versions of Midgard, with no contact, had come up with the similar Factions. 🙂
I didn’t create the Sons of the Sky. They were created in the UK game when I was a player in the early to mid 90s.
It sounds a lot like the Sons of the Sky group that formed to get rid of foreign invaders from Midgard in the UK game, Imperials and Barbarians for the most part.