Parmenion

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 35 total)
  • Author
    Posts
  • in reply to: The Tuatha #5268
    Parmenion
    Participant

    See latest entries lower down

    in reply to: The Tuatha #5267
    Parmenion
    Participant

    Apologies for taking so long to make comment on this.

    My thoughts on this is that at first glance you have taken the Boda and Roder, both secular factions, and turned them into the Tuatha Danann, a semi-religious faction. To me, this is evident in the rank structure you have used (Knight of the Faith, Knight Sacre Couer, Knight of the Seraphic Host etc etc), and also because the Tuatha Danann meaning is ‘the folk of the goddess Danu’.

    Getting into the factional brief though, you appear to have gone totally feudal with the Tuatha, to the point where one would think that the Roder absorbed the Boda (and not the other way round). Frankly, I see nothing of the Boda within the new Tuatha. Which for me means that on the one hand, I am happy because the Boda were always a danger to the Imperium, but on the other hand, I am somewhat disappointed because I did play a Boda clan in the Australian Midgard version.

    The Boda weren’t perfect by any stretch, but I feel they have been neutered to the point of irrelevance, and their history has been all but demolished.

    By the way, if nothing else, and from a real life perspective, you should change the rank of Knight Justiciar to almost anything else. A quick google search will explain why.

    The above is undoubtedly harsh, as I know you have put a lot of work into merging the two factions and trying to make it more attractive to a wider player base, but I think you should revisit your work and let a bit more Boda shine through. Which probably sounds a bit weird coming from me, because I do enjoy demolishing Boda clans.

    in reply to: Roll Call – list of names to establish who is present. #5258
    Parmenion
    Participant

    Greetings Warren. If you enjoyed SOA in the Oz version, you might also want to check out The Brotherhood once all the rulebooks are reposted. They could be an interesting secondary faction to your main Banner.

    Send down a few googlies now and again at our American colleagues, and all will be well 🙂

    in reply to: Roll Call – list of names to establish who is present. #5252
    Parmenion
    Participant

    G’day Wayne. I played The Spartan Legion in Ozgard, but was probably better known as one of the Imperial seniors (clan was Seventh Imperial Army). Good to have you in the game. Cheers.

    in reply to: The Tuatha #5243
    Parmenion
    Participant

    Looking forward to reading it.

    in reply to: Roder #5237
    Parmenion
    Participant

    Have you had the opportunity to look at the thread below this one, titled: Factional Remaster of the Roder Faction?

    wordsmith was the Roder senior in the old US Midgard game (GM was Zan Erskine) and implemented a number of sweeping changes to the Roder. A lot of these changes have been reported in the above thread. Cheers.

    in reply to: Status 2021-01-21 #5217
    Parmenion
    Participant

    The drow ranger city I can see certainly is. And affiliated to the right Kingdom!

    in reply to: Status 2020-08-30 #4667
    Parmenion
    Participant

    Hello Jon. City and clan turns inputted.

    in reply to: Factional Remaster ot the Roder faction #4465
    Parmenion
    Participant

    Hear, hear. The above changes to the Roder Family I believe makes them a much more playable and interesting Family. The Roder has never attracted the player numbers that the Boda, Imperials, Banner etc have in any of the three Midgards versions I have played in. In the medium to long term, this has been detrimental to the Family, as the player numbers have not been there to assign city leaders, which means that Roder cities are generally weaker and more open to assault.
    I would urge that the above submission by wordsmith be reviewed and hopefully adopted to ensure this Family remains a viable entity from the start. Thanks.

    in reply to: Roll Call – list of names to establish who is present. #2077
    Parmenion
    Participant

    Nigel,

    I still have copies of a number of your old turns, including:

    Aylesbury #1341) C79
    Trunox (#1081) C64

    Serene Star (#3546) C79
    Widowmaker (#3165) C79
    Eressea Sulwood (#2718) C79

    And several others, some in pdf format.

    Send me an email to my work email address (if you still have that), as yep, still plugging away at the same old job.

    cheers

    Brian

    in reply to: MV/SOA #1987
    Parmenion
    Participant

    My two cents.

    If you are talking about mercenaries as a thousand different groups/battalions/regiments with no allegiance to a higher organisation, then yes, it is illogical for mercenaries to run cities.

    But if you are talking, as you seem to be, about having one or two organisations of mercenaries controlling tens of thousands of troops, then of course they need cities. For one primary reason.

    Logistics.

    in reply to: More Changes #1933
    Parmenion
    Participant

    In as much as many of the ‘old timers’ who played Midgard in whatever national iteration would like to play Midgard as it was, to me we cannot wind the clock back 18-20 years. Taking a bit more time now to get things right, is logical. Especially if the traditional choke point of Midgard in regards regular turns (ie.. the GM side of the house) becomes a lot more automated and GM supportive. Option A it is.

    in reply to: Factional Remaster ot the Roder faction #1540
    Parmenion
    Participant

    Jon/GMs.

    How do you see the more feudal concept proposed by wordsmith (the Roder #1 in the old MidgardUSA game) for the Roder Family being incorporated into this rebirth? I note that the current rulebook (as of 27th March) has not taken up any of the proposed ideas notated above. Cheers.

    in reply to: New Skills #1539
    Parmenion
    Participant

    One point in regards ‘wonders’. From my five minute look, the shortest build time of what we consider a wonder (the Colossus of Rhodes) was 12 years. Therefore conceivably, a ‘wonder’ should take 100+ turns to complete (if each turn is a earth type month).

    Notre Dame took 182 years to construct, from start to finish.

    in reply to: New Skills #1536
    Parmenion
    Participant

    Architecture I think, belongs more properly to the Guilds. If you look to modern precedence, the Worshipful Company of Architects and the Worshipful Company of Constructors (both part of the City of London Livery Companies) both comprise part of London’s ancient and modern trade associations and guilds (an organisation which in itself dates back to the 12th century). Although both Worshipful Companies mentioned are modern establishments.

    Art and Letters might also be considered a component of the Worshipful Company of Arts Scholars (another Livery Company) but then if you look at it from the perspective of the Getham wanting to control the press (which in itself is definitely a form of commerce), then hey, go for it. Midgard needs a Washington Post to keep those Knowledge seekers in line 😉

Viewing 15 posts - 1 through 15 (of 35 total)