Daniel

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  • in reply to: Steps for taking part in play test? #6307
    Daniel
    Participant

    Join the discord

    in reply to: Midgard Discord (Chat) Server #5303
    Daniel
    Participant

    A lot more live discussion on discord than in the forums.

    Could I suggest the GMs make it more advertised on the webpage? thanks.

    Too much old information these forums that should be achieved perhaps? my 2cents

    in reply to: Roll Call – list of names to establish who is present. #5302
    Daniel
    Participant

    Glad to see you here Jim

    in reply to: Roll Call – list of names to establish who is present. #5301
    Daniel
    Participant

    Nice to see the former players old Ozgard unearthing themselves.

    in reply to: Steps for taking part in play test? #4473
    Daniel
    Participant

    The discord has been a little more active then the forum, and that same question was asked.

    GM said – We are not allowing new players to sign up via the web site. We are still spinning up for the play test. If we have new players, they have to let us know if they want to join.

    But I believe the GM can be contacted via email if you want to join as a new player

    in reply to: Status 2020-07-20 #3575
    Daniel
    Participant

    Yes they look great.

    Stockpile items. Shield, Round for example. Could stockpile have column with the “Code” or the shorthand of it show at the end of the item? Why? in the formation section ARM/Wpn/Wpn are codes. E.g. unit 2 is LA,SS,SH … Its not obvious at first glance that SH might be “Shield, Round” like from the Stockpile. Even more difficult to decipher with more exotic named since there are more market items etc. The Front Page order for UNIT EQUIP also want you to use the code

    Weather, Any plans to add weather/seasons on turn sheets (any impacts in this game) Wet; dry etc? Localisation of season; weather? Effects on Movements Points (MPs)?

    Action Summary, once first turn will it show movement things like
    Begining Mode
    Movement Rate: Foot / Wagon / Horse / Ships
    Adjustments? weather, time between turns etc?
    End Mode

    • This reply was modified 1 year, 1 month ago by Daniel.
    in reply to: Midgard Discord (Chat) Server #3564
    Daniel
    Participant

    Thanks Raven for setting the discord server, it is a very good idea.

    in reply to: The Factions of Kalmar #3061
    Daniel
    Participant

    thanks Penn, I was only basing it on the rules Version 8.33 – 2020-05-15 currently available to everyone in the download section right now. As we discussed on Discord, sounds like those inclusion are in a new one you have (just not out on the Download section). It’s not really surprising I said what I said then 🙂

    in reply to: The Factions of Kalmar #3043
    Daniel
    Participant

    Nice webpage, noticed some differences, propaganda and also some unverified info.

    One of them was the rulebook has (7) skills per faction, the kalmar faction website has (8) for the faction seeker/Cyrmu. Some of them are also “updated” from the rules.

    Does this leave it open for the other factions to have 8 then? Would be good to know for that 19 points players have.

    in reply to: Roll Call – list of names to establish who is present. #2082
    Daniel
    Participant

    Hi Nigel,

    Nice to see your taking a look

    Daniel

    in reply to: New Skills #1891
    Daniel
    Participant

    Nazareth, the “unique” word is the culprit.

    Steve-Kort, Those words or similar would be a good addition to the rulebook!

    in reply to: New Skills #1876
    Daniel
    Participant

    Nazareth,

    Having unique skills tied to the factional office and not to a training hall isn’t a without precedent. There is already factions who have unique skills not listed on the Basic Skills List of 35 skills.

    Doesn’t Getham already have the unique skills not on that list of 35 basic skills? STW (Is this sneaky at taking Guild wealth?) and BRB (is this Backhanded Ring Bribery).

    Don’t know if my guess of the acronyms are true and I don’t need the education on what they truly are… however if a faction has unique skills already tied to a factional office… could there be more appropriate one’s? Particularly with new faction write-ups. What you suggest doees tie into the spirit of the new Getham factional writeups, but in saying so, Parmenion thoughts are some good points. It depends on what Guilds really are/do like in your reply.

    Have you considered factional abilities? Apparently no skill can duplicate a factional ability.

    It also says on page 26
    Skills belong to individual characters and do not duplicate any factional ability. These skills augment and modify special actions and battle actions, determining the chance of success of the special action or the outcome of a given combat.

    Some of factional bonus at page 176 could be read as statements and not as actual abilities.

    So there is no skills that anyone can train in where they can have Control over city markets, or Bred Livestock and horses, build various Guild Houses that add production capability to cities, make their own LI/LM, go Berserk in battle, be immune to sickness and disease, have the divination ability, have conversion techniques which are the best and finally can get % increase to find any trainer in any skill, to increase the happiness and loyalty of a city, or locate exotic items on a market.

    oh dear… it occurs to me that maybe you don’t have access to the MER – Merchant skill now, the Seeker factional ability wouldn’t make that available to you. I can understand why you may need a replacement like architecture, art and letters!

    Ok admittedly “unusual items” and “exotic items” are different words, but the spirit of them is very similar? Except if Getham can never find foreign items, seems you need the a religion, the Seekers to do that.

    MER – Merchant: This skill will add to the % chance of locating unusual items, those items not normally found on the standard city market. This requires the use of a Special Action. Example: Have F1 (MER-2) search the city market for a pet tiger. There is a chance of success and the higher the skill, the greater the chance of success.

    It would be a bit like the BREED Skill, only useful to the Roder since they have the ability to only Livestock and horse bred per cycle. I suppose there is elephants… oh wait that is it own skill ELE – Elephant Handling/Tactics

    BRE – Breeding: This skill will give a % chance to execute a breed action successfully. It is still a Special Action and only has a % chance of success. It will also improve the results of any Breed Action by a % amount, the higher the skill rating the better the results.

    Keep the idea’s comming Nazareth, critical thinking needs more voices, as they say “Think for yourselves and let others enjoy the privilege to do so, too”

    Daniel

    in reply to: New Skills #1533
    Daniel
    Participant

    Interesting Nazareth, will give it some thought and get back to you.

    in reply to: Midgard Interactive – Episode 2 is out #1532
    Daniel
    Participant

    Nice! You present well and thanks for answering my email :o)

    in reply to: City Turns #1531
    Daniel
    Participant

    Thanks Jon, sorry didn’t see this posting till now. I think new posts (with only a single post) wont come up in the Recent Replies listing at the side.

Viewing 15 posts - 1 through 15 (of 55 total)